![]() ![]() I’m looking forward to being able to give combat some more attention and making the system deeper and more interesting!ģ. The trials were really fun to work on, but they highlighted some of the shortcomings of our current combat system. What features do the devs look forward to implementing most? Sol: Combat refinement! Our current combat system does its job, but I think there’s a lot of room for improvement. We have a main branch in New South Wales, Australia, but many of our team work remotely from places like the UK, Washington state, Florida, California, and even South Africa!Ģ. Where is your team located? Cayde: Members of our team are located all across the globe. We hope that the answers to these questions will provide insight into what’s happening here at the studio, as well as who we all are!ġ. There’s responses from a few folks on the team here at Alta, including myself, Boramy, Sol, and James. ![]() In the meantime, we’ve taken a look at all of the questions you asked in the last blog survey and whittled them down into a Q&A session. Good day, Townsfolk, and we hope you’re well! I’m happy to report that development is continuing on Tower, and we are making progress.
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